Weirdly, though, there’s a counteracting incredulity associated with the AI performance that has nothing to do with realistic behaviour, with most races following the same, tired construct of the front two or three racing away with superhuman speed, sticking like super glue to the racing line while overcoming normal physics, then oddly slowing for you to catch up and making the racing tight again. Players can watch the front of their ride dip as they brake hard into corners and experience the sometimes hairy sensation of the subsequent fall off in traction as they accelerate away, and there’s accurate loading as you enter corners or create that crazy pendulum effect when you overcompensate on your steering. Modelling of the vehicle physics, long held as some of the best in the business, is all present and correct. Not everything is a straight-out race, with activities like the ‘PR Stunts’ and the awesome ‘Barn Finds’ to mix up the action. Dressed up in an unfortunate ‘Festival’ conceit which is clearly aimed at the hard-of-thinking, unimaginative generation who regard the description ‘hoon’ as a compliment, Horizon saves itself by providing a fantastic variety of vehicles to choose from, all graded in the traditional Forza fashion from the ‘D’ class vintage style up to the ‘R’-class racing machines, and then lets you loose in the virtual recreation of the state of Colorado to play with them.